FROM SHoGUN TO GODZILLA

A GRAPHIC GAMEBOARD HISTORY
OF MODERN JAPAN

Watch the Sugoroku Video:

Discover Japanese history through board games? It's Sugoroku!” by NewVenture Games.

For centuries, sugoroku, paper gameboards, have been created about every aspect of Japanese history and culture. Themes included war, women’s and girls’ interests like fashion and flower arranging, sports, education, public health, adventure and exploration, nursery and folk tales, humor, moral lessons, advertising, and politics. Journalism of current events and almost every significant incident and social movement from mid-19th to mid-20th century Japan appeared on sugoroku, many of which were published and disseminated as inclusions in mainstream sources of print news - newspapers, magazines and publications for children. Except for a few intermittent gaps, it is possible to tell the story of Japan from its opening to the West until post WWII, by studying the content of picture sugoroku, a largely unexplored, but deep and fertile repository of history.

While traditional ukiyo-e wood-block prints are justifiably revered world-wide for their sophistication and beauty, sugoroku from Meiji (1868) and later, some wood-block but mostly lithographic, are barely mentioned in Western literature. Important ukiyo-e artists produced sugoroku but the serial nature of the games and contemporary themes they portrayed isolate them as a stand-alone art-form, related, but separate from traditional ukiyo-e. While culturally diverse story-telling traditions in art existed before the advent of comics and manga, sugoroku, which pre-date both, were also stories - pictorially sequential information. Like the flip-books and optical toys that pre-dated cinema, sugoroku are abstractions of events unfolding in time.